My mind tends to wander toward solving problems. Sometimes these problems can be meaningful, and sometimes they can be just for fun.
Back in the day, there used to be 854 emojis (Now, there are 3,633 emojis in the Unicode Standard, as of September 2021).
I wanted to find one, and the struggle and scroll were endless! So I thought, why don't I make a game so people practice their emoji-finding skills? I wanted something hard but with a high reward and, at the same time, frustrating like flappy bird. So I opened my laptop and started to assess the feasibility of validating emoji input and round up the idea.
The game was a solo project written in Objective-C. I also did all the design and graphic design (Except the icon that I got help from a friend).
The official description stated:
In Quick Emoji, you've got 7 seconds to find the Emoji. How fast can you find it? Improve your Emoji IQ and become an Emoji Master. Try it for free!.
Features:
- Amusing and really easy to play.
- Simple yet addictive Gameplay.
- Share your #EmojiIQ (Score) on Facebook and Twitter.
- Try your abilities.
- Multilanguage support.
- Game available for iPod Touch, iPhone 4, and above.
The complexity increased with your score. Every new game started prompting just a few emojis, but as the score increased, more emojis were added to the random algorithm.
The game was a success. It implemented nice features. It was localized for different languages and had Google analytics to learn more about our users.
The monetization strategy was done using Unity ads.
Unfortunately, it is no longer available since I started working full time and didn't allocate more time to it. But maybe some day I will launch Quick Emoji 2, with candy-crush levels and words.